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DragonBall FighterZ: Februar-Update bringt Party-Match-Funktion und verbessert Matchmaking

Februar-Update bringt Party-Match-Funktion und verbessert Matchmaking

© Arc System Works / Bandai Namco Entertainment

Bandai Namco Entertainment hat das versprochene Februar-Update (1.04) für DragonBall FighterZ veröffentlicht. Der PC-Patch ist ca. 2,8 GB groß. Mit dem Update wird eine Party-Match-Funktion (für 5-Spieler-Gruppen) eingeführt und der Replay-Channel ausgebaut. Neben weiteren Bugfixes wurden Verbesserungen am Matchmaking-System vorgenommen.

MODES

  • PARTY MATCH: Added the Party Match feature which enables automatic match-up with 5 other players to play a Party Match.
  • REPLAY CHANNEL: Expanded Replay Channel functions (added “Followed Player Channel” and “Search Channel”) – Previous replay data will be deleted
  • RANKED MATCH / CASUAL MATCH: Added controller vibration to indicate when an opponent has been found
  • ARCADE MODE: Added “Return to Character Selection” and “Return to Course Selection” after completing a course
  • TRAINING MODE: Fixed a bug that shows the Dragon Balls collection animation while options were set on “Do not display”
  • TRAINING MODE: Fixed a bug that made the Assist Gauge recover when player guards continuously
  • BATTLE TUTORIAL: Fixed a bug that prevented the UI to be displayed properly when player passes the objective right after the beginning of the match

CHARACTERS
  • GOKU BLACK: Fixed a bug that prevented the character to disappear when Goku Black’s Special Move « The Work of a God » was used after an Ultimate Z Change
  • ANDROID 21: Fixed a bug that prevented Android 21 from disappearing immediately after she is called in for a Z-Assist and the main character takes damage
  • ANDROID 21: Fixed a red visual bug when Android 21 is called in for a Z-Assist and the main character takes damage
  • FRIEZA: Fixed a bug that prevents Frieza to properly use “You Must Die by My Hand!” when lying on the ground after his Golden Frieza transformation
  • HIT: Fixed a bug that prevents the “Super Ghost Kamikaze Attack” effect to disappear when used during Ultimate Z Change and Hit’s Meteor Special Attack
  • HIT: Fixed a bug that prevents the Z-Assist character to disappear when the main character is damaged at the very same moment by Hit’s “I Keep Improving” attack
  • TIEN: Fixed a bug that makes a character invisible when both the main character and Z-Assist character are damaged by Tien’s attack “Farewell, Tien…”
  • CAPTAIN GINYU: Fixed a bug that allows Ultimate Z Change to be performed with less than 3 gauges after performing “Powerful Energy Wave”
    MAJIN BUU: Fixed a bug that makes the opponent invincible if Majin Buu’s “Standing Light – Follow Up 2” and the opponent’s Super Dash hit simultaneously
    ANDROID 18: Fixed a bug of voice/mouth synchronization when special dialogues are played against Piccolo and Vegeta

OTHER FEATURES
  • ONLINE: Implemented optimizations to improve Match Making
  • SHENRON: Fixed a bug that prevents Destructive Finish and Stage Destruction effects to appear with a character resurrected by Shenron
  • SUPPORT CHARACTERS: Fixed a bug that prevents voices of Support Characters (like Android 17 or Ginyu Force) to be played normally when called into battle
  • DRAGON RUSH: Fixed a bug that reversed the guard controls when a character is being changed by a Dragon Rush

Eine kurze Geschichte der Videospiele

Die Geschichte der Videospiele beginnt bereits in den späten 1940er Jahren mit wissenschaftlichen Tüfteleien. Die erste bekannte von ihnen war “OXO”, ein Tic-Tac-Toe-Spiel, in dem man gegen den Computer antrat.

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