Für Frostpunk ist das erste (kostenlose) Update auf Version 1.1.0 veröffentlicht worden. Es umfasst den „Survivor-Modus“, NVIDIA-Ansel-Unterstützung (Screenshot-Tool) und kleinere Anpassungen sowie Verbesserungen (siehe unten). Der „Survivor-Modus“ soll eine neue Herausforderung für diejenigen darstellen, die die „normalen“ Überlebenstechniken bereits beherrschen würden. Dieser Modus wird einige spezielle Modifikatoren beinhalten, die die Spieler ins Schwitzen bringen sollen. Es soll schwieriger sein, die Bedürfnisse der Menschen zu befriedigen sowie die Wirtschaft am Laufen zu halten. Darüber hinaus wird das Aufbauspiel mit 15%-Rabatt angeboten (Steam, GOG.com, Humble).
Mit den nächsten Updates sollen Anpassungsoptionen für Bürger und Maschinen, ein weiteres Szenario, eine Art Endlos-/Sandbox-Modus und ein spezielles Foto/Screenshot-Tool eingebaut werden (wir berichteten).
- Added Survivor Mode!
- Added new achievements for Survivor Mode
- Added Ansel SDK integration (more about it below)
- Added quick save/load – default F5 and F9
Smaller changes and balancing:
- Constructed streets now more easily connect to already existing street net
- Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting.
- Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately.
- Added blocking other panels by in-game menu
- Changed extraction rate value for all pickable resources – replaced potential value with all employees by actual value based on efficiency
- It is now possible to bind keyboard shortcuts to “Fast speed” and “Very fast speed” commands
- Increased precision of the gathered Steam Cores amount to 2 digits after comma
- Added emergency shift trackers to pickable resources
Fixes:
- Fixed conditions for Saviour and Iron Saviour achievements
- Fixed certain endlog variations that didn’t display properly when Cannibalism law was passed
- Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
- Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
- Fixed showing tutorials after loading save
- Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
- Fixed scrollbars in all expedition building selection panels
- Fixed some translations
- Fixed many UI show/hide animations
- Fixed closing notifications on pause
- Enabled notifications visibility on Frostland
- Fixed queuing unlocked resources on resource bar
- Fixed texts serializations – all texts will be in current language, even after changing language in main menu and loading save
- Fixed calculating average discontent for expeditions
- Fixed states (selected, pressed) for many buttons in selection panel
- Fixed current research description text on workshop selection panel
- Fixed displaying prohibited citizen groups on population panel
- Fixed disabled people outside care house count
- Fixed two crashes that occurred in rare circumstances
- Fixed a bug causing upgraded buildings to overlap adjacent streets