Die Gewinner des diesjährigen Independent Games Festivals (IGF) stehen fest. Den mit 30.000 Dollar dotierten Hauptpreis (Seumas McNally Grand Prize) hat Night in the Woods gewonnen und sich gegen Getting Over It with Bennett Foddy, West of Loathing, Into the Breach, Heat Signature und Baba is Yo durchgesetzt. Die Publikumsauszeichnung ging an Celeste.
Die 20. Ausgabe des Independent Games Festivals und die Verleihung der Auszeichnungen fand bei der Game Developers Conference 2018 im Moscone Convention Center in San Francisco statt.
Excellence in Visual Art (3.000 Dollar)
Chuchel (Amanita Design)
Excellence in Audio (3.000 Dollar)
Uurnog Uurnlimited (Nifflas Games)
Excellence in Design (3.000 Dollar)
Baba is Yo (Hempuli)
Excellence in Narrative (3.000 Dollar)
Night in the Woods (Infinite Fall)
Nuovo Award (3.000 Dollar)
Getting Over It with Bennett Foddy (Bennett Foddy)
Best Student Game (3.000 Dollar)
Baba is Yo (Hempuli)
Audience Award (3.000 Dollar)
Celeste (Celeste Team)
ID@Xbox Gaming for Everyone Award
SpecialEffect
alt.ctrl.GDC Award (3.000 Dollar)
Puppet Pandemonium
Seumas McNally Grand Prize (30.000 Dollar)
Night in the Woods (Infinite Fall)
„The Nuovo Award, for the title that makes jurors ‚think differently about games as a medium‘, went to developer Bennett Foddy for Getting Over It with Bennett Foddy, a merciless climbing game that rewards players who can reach the top of the mountain. This unconventional game featured an awkward control scheme and frequent failure, causing players both frustration and joy if they could miraculously summit the mountain.“