Wichtig: Nicht für die geschnittene deutsche Fassung!
Features:
* Added new gameplay features
* Added UPnP support
* Added HostName and Ping sort for Match selection
Bugs fixed:
* Fixed Some Ping issues
* Fixed Terrorist hunt Spawning
* Fixed automatic weapons shoot without holding the trigger
* Fixed spawn with leader in Streets map
* Fixed Custom search issues
New Gameplay features
* New Ranks
Many additional ranks have been added for you to unlock past the rank of Elite. XP youve already accumulated as Elite will be applied towards the new ranks.
* New A.C.E.S.
The A.C.E.S. now go up to 100 for each of the three categories: Marksman, CQB and Assault. Each A.C.E.S. level earned contains a substantial XP reward. Points youve already accumulated in each of the categories will be applied towards the new levels.
* Grenade Indicator
When inside the damage radius of a Frag or Incendiary Grenade, a grenade indicator Icon is displayed on the screen.
* High Stakes
– Experience the game modes in a more tactical way using the High Stakes setting.
– Limited HUD
– No Radar
– Enemies not visible on Tactical Map
– Grenade Indicator is disabled
– Health System
– Health Regeneration is disabled
– Changed the post-process effects of being in a Critical health state
– Take Cover
– Camera view has changed so that you must expose yourself to see around the side of a corner.
– Weapons & Gadgets
– Auto-aim is completely disabled
– Bullet spread is increased when not zoomed in. To be precise with your weapon, zoom in.
– Less ammunition.
– Kill Camera is always disabled
– Friendly Fire is always enabled
* Weapons & Gadgets Balancing
– Explosion delay of the incendiary grenade has been increased.
– Detonation speed of the C4 has been slightly increased.
– Increased the damage of Sniper Rifles at long range.
– Increased the base accuracy of the Light Machine Guns.
– Adjusted the Rate of Fire for some of the Assault Rifles, Shotguns and an SMG.
– Speed up the time it takes to zoom in & out with weapons to make it more responsive.
* Respawns in Team Deathmatch
Hosts can choose whether or not their match uses random respawns in Team Deathmatch.
* Voice Chat
Hosts can choose to enable voice chat between living and dead players of the same team so that when you die you can keep talking with your teammates. Player Match and System Link only.
* Score in Deathmatch
Your score, along with the top opponent, is displayed on your HUD in Deathmatch.
* Team Leader changes
Respawn next to your leader by default, unless you specifically choose to spawn back at your base.
* Show Dead Players in Lobby
Players that have no lives remaining will have a skull icon displayed next to their name in the lobby screen so that you can easily tell who’s still alive and who’s been eliminated.