Neben vier neuen Skirmish/Multiplayer-Karten wird der Kamera-Abstand vergrößert und die DirectX 10-Performance verbessert. Außerdem werden allerlei Balance-Anpassungen vorgenommen.
General/Gameplay Changes
- Four brand new skirmish/multiplayer maps have been added:
Washington D.C. (1 vs 1)
Atlatea (1 vs 1)
Arecibo (1 vs 1)
Grand Canyon (8 players) - Atlatea, Arecibo, and Washington D.C. have been added to the Ranked game map rotation
- Most Abnormal Game Exit crashes should now be a thing of the past (oh man am I glad to type that)
- That occasional invulnerable walker thing? Fixed.
- Walker hardpoints are now always customizable after loading a saved game
- Camera distance increased by 22%
- Map transfer support added (maps go in Data\CustomMaps)
- Mod support added (full mod tools coming soon)
- AMD driver and detection issues resolved
- UI response time and behavior has been improved
- DirectX 10 performance improvements
- All shadows should now touch units‘ feet
- Miscellaneous AI improvements
- Quick Match should now be more responsive when matching
- Players can no longer modify their settings in a Custom session once the host has started the countdown
- Outdated replays now appear in red to indicate that they were recorded with a different version
- Replays no longer quit at the point another player leaves the game
- Newly recorded replays should behave better in general (alternate universe replays should no longer happen)
- The camera view can now be rotated via the keyboard (left and right arrows)
- Removed 5 cows from Appalachia southwest starting area
- Several Russian and Korean language audio/text fixes
- General terrain and map beautification. Also, more crushing!
- Civilian pathfinding optimized for better performance
- The Inverter shield is now lowered upon being EMPed
- Conquerors no longer pass through buildings while using Vortex
- Masari Knowledge Vault upgrades are no longer cancelable by attacking the upgrade in progress
- Altea’s Peace now shuts off Saucer foo behaviors
- Allies can no longer be taken over by Mind Magnets
- Phased units are no longer targeted by Mind Magnet
- Avengers no longer spawn when Masari vehicles are uploaded by Vertigo
- Vertigo can no longer upload other Vertigos in multiplayer games (the ramifications were just too confusing)
- Midnight basketball league for at-risk youth added
Masari balance changes
- Figments no longer require Knowledge Vault Tier 1 upgrade for production
- Figment damage vs infantry increased by 50%
- Figment damage vs vehicles, walkers and structures reduced by 60%
- Figment health reduced by 15%, DMA pool reduced by 50%
- Figment cost reduced from 55 to 50, and build time reduced from 50 to 45
- Figment Light Mine damage vs infantry increased by 50%
- Figment damage vs vehicles and structures reduced by 30%
- Peace Bringer Disintegrate damage reduced by 30%
- Peace Bringer Tractor Beam range reduced by 20%
- Peace Bringer Tractor Beam speed modifier reduced from 90% to 30% (Mirabel can now flee!)
- Peace Bringer global damage increased by 50%
- Peace Bringer range reduced by 40% in both Light and Dark mode
- Sentry DMA Pool reduced by 50%
- Skylord range increased by 18% in Light mode
- Skylord damage vs vehicles and structures increased by 15%
- Skylord price increased from 160 to 175
- Disciple damage vs infantry reduced by 50% in both Light and Dark mode
- Disciple damage vs vehicles, structures, and aircraft increased by 40% in both Light and Dark mode
- Conqueror Light mode range reduced by 10%
- Conqueror Light mode FOW reveal reduced by 10%
- Guardian Turret FOW increased by 10%
- Guardian Turret rate of fire increased by 10%
- Knowledge Vault Tier 2 upgrade build time reduced from 100 to 85 seconds
- Oracle range reduced by 35% in both Light and Dark mode
- Oracle cost increased from 60 to 80
- Oracle build time increased from 40 to 45 seconds
- Oracle beam weapon min range increased by 10%
- Sky Guardian price increased from 50 to 60 credits
- Sky Guardian build time increased from 35 to 38 seconds
- Sky Guardian upgrade price reduced from 75 to 50
- Sky Guardian upgrade build time reduced from 50 to 40 seconds
- Sky Guardian range in Light mode reduced by 15%
- Sky Guardian min range properly set
- Dark matter weapons now do 25% less damage vs dark matter armor.
Hierarchy balance changes
- Gravitic Turret now has a minimum range of 40
- Gravitic Turret price increased from 300 to 400
- Radiation Spitter Turret Cost increased from 450 to 475
- Monolith Stealth reveal refresh timer updates more often
- Walkers now bring all turrets to bear on targets
- Walker Foo Chamber healing amount increased by 10% per second
- Nufai Phase Claw damage vs vehicles and infantry increased by 20%
- Brute damage vs infantry increased by 15%
- Brute charge ability now does 100% damage to all unbuffed turrets
- Brute Death from above damage vs all vehicles reduced by 15%
- Lost One damage vs aircraft increased by 20%
- Walker Arc Turret damage increased by 20% vs aircraft
- Monolith Beam weapon damage vs infantry increased by 10%
- Mass Drop damage vs Aircraft increased by 100%
- Defiler popcap increased from 2 to 3
- Defiler build time increased from 24 to 26 seconds
- Defiler Project Radiation Ability recharge increased from 20 to 28 seconds
Novus balance changes
- Amplifier spin-up time per damage stage reduced by 3 seconds
- Corruptor stealth reveal refresh timer updates more often
- Corruptor damage vs all infantry types increased by 10%
- OHM damage vs heavy infantry increased by 15%
- Blade Trooper damage vs all infantry increased by 60%
- Dervish Death Blossom range reducedby 30%
- Redirection Turret FOW reveal increased by 15%
- Redirection Turret projectile chaining damage reduced by 10%